

Previously scopes and optics multiplied a base field of view of 90 degrees, whereas now your configured field of view is used. For example it could be useful for story sections or safezones. NPCs can set a spawn location override so that the player will respawn at a marked location or vehicle spawnpoint. You can also quit to desktop from the level editor or in-game pause menus, however the disconnect timer applies while playing in multiplayer. Landmark draw distance is automatically adjusted for the max draw distance, so for example landmarks 100% with a max of 150% is not rendering any landmarks in the fog.Ĭontrols, options, graphics, and display settings can be adjusted in the level editor without returning to the main menu. The level editor max draw distance is separate from the in-game max draw distance, and its values are 2x as large. Keep in mind that 2x the draw distance (radius) is 4x the area, so 100% has 4x the area considered for rendering compared to 50%, and 200% has 16x the area compared to 50%. 200% is available for higher-end systems. 50% is available for some lower-end hardware, but players at the maximum network distance will be slightly within the fog.

It was the intended maximum in the first of these updates, reducing the draw distance from its previous insanely high value. You are probably sick and tired of hearing about fog adjustments with these past few updates.ġ00% is a balance between performance and quality. Walking into a ladder to climb is also still supported.
#Assign hotkey to items in unturned update#
Missing character limit in uGUI text chat input field.Īfter the character movement update it became more difficult to climb down ladders, so at long last you can optionally press the Interact key to mount at the point you are looking! Hopefully this reduces the number of hospital visits caused by jumping to climb down.Not applying conditions/rewards on quest and vendor dialogue responses.Disabled specular on vanilla static materials.Invert water mask while camera is underwater.Zoom factors use preferred field of view.NPC reward to override player spawnpoint.Options menus are available in the level editor.

