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Codes for wow mounts
Codes for wow mounts





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  • Local CatForms = for _,value in pairs(CatForms) do if value = getShapeDisplayId() then morphMe(38150) return end end LUA script exemple (it's the scit that handle druid cat form into fire cat form): Luanet.load_assembly "" luanet.load_assembly "System.Drawing" Form = luanet.import_type "" Button = luanet.import_type "" Point = luanet.import_type "" MessageBox = luanet.import_type "" MessageBoxButtons = luanet.import_type "" form = Form() form.Text = "Hello, World!" button = Button() button.Text = "Click Me!" button.Location = Point(20,20) button.Click:Add(function() MessageBox:Show("Clicked!", "", MessageBoxButtons.OK) - this will throw an ex end) form.Controls:Add(button) form:ShowDialog() You can also design forms for your scripts, here is a simple exemple: MorphMe(displayId,) //Morph yourself, scale is optionnal (ex: morphMe(1337)) morphMount(displayId) //Morph your mount (ex: morphMount(1337)) morphTitle(titleId) // Change you title wowPrint(string) //Print message ingame wowWarning() //Print raid message applyItems() // apply your selected itemset.ini getMountDisplayId() //Return your current mount displayID getNativeDisplayId() // return your original displayid getSelectedMount() // return the selected mount getSelectedModel() // return selected model getDisplayId() //return your current model getPlayerName() //return active player name getPlayerLevel() // return active player's level getMinimapZoneText() // return minimap text (ex: valley of strenght) getZoneText() //return zone name (ex: Orgrimmar) gameState() //return current gamestate (loading/char screen.) 1 = ingame execWowLua() // send lua to wow using wow api (unlocked) getShapeDisplayId() //return your shapeshift displayID hasBuff(BuffId) // return true/false if you have a buff or not sleep(value) // sleep the LUA thread for x ms.







    Codes for wow mounts